translation of Jaume Sanchez blog article
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Updated
Apr 30, 2019
translation of Jaume Sanchez blog article
A MatCap style Unity shader setup made in Shader Graph. Tested with HDRP, and it should work with LWRP too.
Simple implementation of MatCap in TouchDesigner.
Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
🎨 Playing with Matcaps and Threejs
This is a personal Three.js exercise for 3D Text. It focuses on creating centered 3D text using TextGeometry and custom fonts, applying matcap materials for performance, and building a simple portfolio-style scene inspired by ilithya.rocks, with floating objects, randomness, and basic optimizations for clean, efficient rendering.
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