A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
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Updated
Apr 6, 2019 - C#
A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
A much faster implementation of combining skinned meshes without messing with skinned mesh prefabs
A component to procedurally generate pipe-like meshes in Unity
voxul is a voxel framework and voxel mesh editing tool for Unity.
An experiment into procedural generation to generate landmasses and landscapes using Perlin noise.
Program to create 2D triangle mesh for any surface domain.
Adds an in-game "Split by loose parts" option for NeosVR meshes, just like the one in Blender
Rhinoceros v6 / v7 plugin to convert meshes into high precision heightmap images
MulDisplay is a .NET all in one (2D/3D) display API designed as a debugging/display tool. It can be used to easily display camera frames, 3D point clouds, 3D objects, 2D/3D overlays, etc..
BlockuDoku game mechanics with clever implementation in mind
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