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The eleventh project of 42's curriculum is an introduction to the beautiful world of Raytracing and asks students to render simple Computer-Generated-Images so that they will never be afraid of implementing mathematical formulas again.
Fifth project into 42Network. miniRT is my first contact with graphics and raytracing. It features lambert law, Möller-Trumbore ray-triangle intersection and some other cool stuff :)
This project is an introduction to the beautiful world of Raytracing. Once completed you will be able to render simple Computer-Generated-Images and you will never be afraid of implementing mathematical formulas again.
This group project involves developing a humble ray tracer in C. It introduces fundamental ray tracing concepts and mathematical formulas, allowing for the creation of simple, functional 3D scenes.
A 3D raytracer built in C. Focuses on rendering computer graphics, vector mathematics, and calculating ray-object intersections. Bonus features include complex light handling, bump mapping, specular reflection, and multi-threading.