Checkers AI agent using Minimax and Alpha-Beta pruning (CSC-3309 Artificial Intelligence project)
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Updated
Mar 8, 2026 - Python
Checkers AI agent using Minimax and Alpha-Beta pruning (CSC-3309 Artificial Intelligence project)
An AI based board game developed with Pygame.
A console-based Python game where you battle an AI in the board game Triggle. Built with the Minimax algorithm and alpha-beta pruning for strategic, turn-based gameplay.
A modern Chess Game built in Python (Tkinter) with a beautiful GUI, Bot opponent using Minimax + Alpha-Beta pruning, move history, timers, board flipping, sounds, and more!
Checkers project with an integrated AI and GUI ♟️
A game of checkers written using minmax algorithm and alpha-beta pruning.
Computational Intelligence @ Polito - Project Assignment
International (Polish) Checkers game (10x10) with minimax algorithm with alpha-beta pruning. Practicing Python.
Baghchal implementation in Python
This repository contains my solutions for the projects of Artificial Intelligence course at Iran University of Science and Technology (IUST).
Final project for the course Computational Intelligence of Politecnico of Turin (2022/23)
Tic Tac Toe implemented in python using min-max and alpha beta pruning. Designed to win against non-optimal players and tie against optimal players.
Tic-Tac-Toe Game with an unbeatable AI using Minimax Algorithm
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