🎮 Compile GIScript into a node graph for Genshin Impact's Miliastra Wonderland, streamlining your game development process.
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Updated
Mar 27, 2026 - C++
🎮 Compile GIScript into a node graph for Genshin Impact's Miliastra Wonderland, streamlining your game development process.
Development of the R package 'Luminescence'
Collection of RenderMan plugins for sampling Houdini geometry.
Advanced shading language for production GI renderers
Python library for UI testing OpenSemanticLab instances using Selenium. Provides page objects, pytest fixtures, and helpers for login flows, JSON editor forms, and wiki page interactions.
Template repository for software projects that utilize the "Open Software License v3 (OSL)" license
OSL to GLSL converter
Contains the official Open Shading Language (OSL) examples for Redshift.
Use Blender's powerfull raytracing engine to plot atomic wavefunctions and probability densities in 3D space.
A Visual Effects pipeline to manage jobs, shots and software assignment, with a simple asset manager. Its extensively integrated with CortexVFX and Gaffer. (and it builds booth, with support for Maya, Houdini and Nuke, if you have then installed!)
OSL Vim syntax files
Useful Open Shading Language scripts and script generators
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