A planet generator and renderer written in C++11 using libnoise
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Updated
Mar 3, 2019 - C
A planet generator and renderer written in C++11 using libnoise
V module to calculate Perlin noise (https://en.wikipedia.org/wiki/Perlin_noise)
Implementation of the Perlin Noise algorithm to generate noise values in the range [0,1].
Volumetric multi-threading (OpenMP) Perlin Noise 4D with OpenGL view
FastNoise library redone to use GPU for computation, using OpenCL.
3D procedural terrain generation in OpenGL
Generative particle fields using perlin noise
Various experiments with Arduino UNO, Arduino Nano, NodeMCU, ESP32 C3 Super Mini, MatrixPortal S3.
A pure C ray tracer
Fork of felimage, ready to build and install for Gimp 2.10
⛳🧩A simple 2D survival game made with SDL2 framework
Perlin Noise generator
Very simple free multi-platform Perlin noise 24 bit uncompressed bitmap generator.
Program aimed at testing Perlin noise algorithms
Landmass Generation using Perlin Noise in C
Basic raytracer implementation as final project for course DH2323 Computer Graphics and Interaction at KTH
Simple use in a mesh to generate land with Simplex Noise 2D.
C/C++ math library for basic 2d and 3d operations
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