Modern, policy-based C++ library for advanced gamepad features (DualSense/DS4). Engine-agnostic architecture designed for Unreal, Unity, Godot, and O3DE.
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Updated
Dec 17, 2025 - C++
Modern, policy-based C++ library for advanced gamepad features (DualSense/DS4). Engine-agnostic architecture designed for Unreal, Unity, Godot, and O3DE.
Convert Wii Nunchuk for use with Sony Access Controller for PlayStation 5
Simple BTHID library for ESP32
M5Stack Dial Capacitive Touch Analog Joystick for Sony Access Controller
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed on custom or proprietary engines. Functions as a cross-platform API as well as a helper library for platform-specific API.
Game Console Dev Guide. Learn to develop games for Xbox Series X|S, PlayStation 5, Nintendo Switch, Steam Deck, and Apple Silicon. Developing with Unreal Engine 5, Unity, Godot Engine, and Blender.
Read DualSense, DualShock 4, JoyCon, and Pro Controller input on PC -- compiled for Windows, but code should work on other platforms.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
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