GLSL shaders tutorial
-
Updated
Feb 7, 2016 - C++
GLSL shaders tutorial
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
Hierarchical Visibility for Virtual Reality, which implements a hybrid CPU/GPU ray-caster, suited for real time rendering of effects such as lens distortion.
A Wolf3D-like raycaster using OpenGL shaders
Re-creation of Id Software's Wolfenstein 3D
2D Raycaster Engine Implemented Using Compute Shaders
A simple raycasting 3D engine written in C++
An SDL2 RayCasting solution going off Lodev's tutorial (https://lodev.org/cgtutor/raycasting.html)
implementation of the Voxel Space rendering algorithm from the Comanche games
My enhancements to Lode's Computer Graphics Tutorial : Raycasting
A "non-euclidean" raycaster written in cpp for my NEA project
My implementation of a DOOM Style renderer using modern tech (CPP 20, raylib, imgui). This project is developed in a recreational programming context, it does not aim to be production ready at some point. It serves as a learning experience to explore new concepts and technologies while creating a project around them.
Roleplaying game set in a research facility deep underground
A demo ray tracer written in C++
Add a description, image, and links to the raycaster topic page so that developers can more easily learn about it.
To associate your repository with the raycaster topic, visit your repo's landing page and select "manage topics."