Ceph is a distributed object, block, and file storage platform
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Updated
Jun 11, 2026 - C++
Ceph is a distributed object, block, and file storage platform
C++ implementation of Raft core logic as a replication library
LizardFS is an Open Source Distributed File System licensed under GPLv3.
An attempt at remaking the popular battle royale game, Fortnite, using Unreal Engine 4 and Amazon GameLift
Seize the Means of Animation. An Unreal Engine 5 plugin that extends ALS-Refactored into a Modular, GAS-based, Data-oriented, Character System with the Latest UE5 Features.
Enables distributed simulation with Unreal Engine's dedicated servers. 为虚幻引擎专用服务器提供分布式模拟能力的开源插件.
Sample project integrating AWS GameLift with Unreal Engine
RON2.1 C++ implementation
MySQL Replication API - Not Maintained
GitHub Repo for STAR: Scaling Transactions through Asymmetric Replication
A simple multiplayer demonstration which utilises a menu system for hosting and joining servers through the Steam Online Subsystem. Includes lobby areas while for pending launch and basic replication between server and clients. Developed in Unreal Engine 4.
Game engine, written in C++ with OpenGL and D3D11. Has a custom shader language, that gets converted to HLSL/GLSL.
A simple kart multiplayer game which demonstrates methods of improved replication between server and clients. Features a basic replicated vehicle physics system, proxy simulation and linear, exponential and cubic interpolation to improve proxy simulation. Developed in Unreal Engine 4.
A Multiplayer Lobby and Main Menu made in Unreal Engine 5 C++ & Blueprints
A very basic transform replicator with smoothing for Unreal Engine 4
A concurrent key-value store, column-oriented database and more.
Unreal Engine Plugin - Drag and drop widget where players can draw and it is replicated to other clients in multiplayer. Supports multiple instances.
Blueprint-first simple replication plugin for Unreal Engine 5.6.
The mysql_replication_c library is MySQL replication client for C/C+ based on MySQL 8.0 code. Designed to easily use the MySQL replication protocol in C/C++ code.
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