A high-resolution, object-oriented replacement for setTimeout() and setInterval(). Good for animations, progress indicators, carousels, you name it.
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Updated
Mar 14, 2023 - JavaScript
A high-resolution, object-oriented replacement for setTimeout() and setInterval(). Good for animations, progress indicators, carousels, you name it.
It is like setInterval but better, because it uses requestAnimationFrame.
A cumulative throttle function based on raf-schd
Frogger Game built on HTML5 Canvas API
Simulation of Conway's Game of Life using React, Canvas, RequestAnimationFrame
A reusable component library to enable bounce, fade-in, fade-out and more effects.
requestAnimationFrame based `thenable` for animations and task management
RAF loop with an adaptive fps and performance ratio calculated from either a sample count or a sample duration. Typically used when doing intensive graphics computation in canvas.
Experimenting with canvas, layers, geometry, animations, etc.
A react component for canvas, integrated with animation feature.
Scroll Utility - native js (WIP)
First JavaScript project for 01Founders: to make a classic arcade game using JS and no framework, canvas, or WebGL.
Run a performant function for a period of time
Timer make loop with "update" and "draw" states function
Assorted React hooks.
Javascript one-page game with elements of cannon shooter, pool, shuffleboard, and asteroids
A simple fix for unwanted duplicate history entries on the frontend.
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