Trying to run a scene in Godot with as many enemies as possible
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Updated
Jun 3, 2025 - GDScript
Trying to run a scene in Godot with as many enemies as possible
Tutorial de lançamento oblíquo na Godot Engine
Create RigidBodies by rotating a function around the y-axis
Slightly unorthodox way to build a RigidBody3D based character controller in Godot 4.4, based on having 2 rigidbodies with 2 different mateirals PinJoint3D'd together. This isn't the most optimal aproach specially for many characters in scene, but it allows for different simplified body part frictions.
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