A .NET ascii/ansi console engine written in C# for MonoGame and SFML. Create your own text roguelike (or other) games!
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Updated
Dec 15, 2025 - C#
Roguelike is a subgenre of role-playing video game characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, tile-based graphics, and permanent death of the player character.
A .NET ascii/ansi console engine written in C# for MonoGame and SFML. Create your own text roguelike (or other) games!
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
A 2d game that aspires to be similar to Rimworld, with more depth, magic, and RPG concepts.
A flood fill algorithm implementation for C#
Open source, roguelike deck-building card game template
Developed using the Unity Engine, 'Hereos Of Herp Derp' is a 2D, Roguelike adventure game reminiscent of titles like 'Dungeons And Dragons', 'Slay The Spire' and 'Divinity 2: Original Sin'. This project is currently my main focus.
🌏: Dungeon free resources (terrain & roguelike generation)
A web-based traditional roguelike built on .NET Core
Landlord was a planned roguelike game, which may yet be completed one day if I decide I am willing to re-approach it.
🐞 A FPS/roguelike game made to practice what I've learned from the Unity course: Create with Code.
A Roguelike Template Project and Library for Unity
CS Senior Comprehensive Project - Procedurally Generated Dungeons. This final comprehensive project can be best described as a Minimum Viable Product of a roguelike game developed in the Unity Engine with C#. The game contains a procedural generation algorithm with lock-and-key puzzle elements to obscure the player's path to the final boss.
Runic Quest is a cross-platform roguelike written in C# using the SadConsole and Go Rogue libraries.