A simple libtcod/SDL2 raycaster
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Updated
Mar 27, 2019 - C++
A simple libtcod/SDL2 raycaster
A simple libtcod-based example of the Painter's Algorithm to display a Dungeon
A roguelike game being written in C++. I'm following the /r/RoguelikeDev tutorial.
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
🕷: Roguelike Sample
A straightforward implementation of Mingos' Restrictive Precise Angle Shadowcasting (MRPAS), a common roguelike Field of View (FOV) algorithm, in C++. Lightweight, headers-only, drag-and-drop into your project. Based on MRPAS code written by Dominik Marczuk and posted on Umbrarum Regnum.
A modern roguelike engine made while following the older libtcod tutorials.
C and C++ utilities for cross-platform console roguelike game creation.
A generic and modular Roguelike game on top of libtcod - I'll be back soon, just need a break!
TileGameLib is a toolkit containing a pair of software libraries (one for C++, another for C#) for quick and easy development of tile-based, pseudo-8-bit games.
A coffee-break roguelike game that you can play in your terminal.
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