A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
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Updated
Dec 15, 2025 - C
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
Rogue-like C++ library
A library implementation of Dijkstra maps in C
Lightweight and simple Rust/C/C++ library with a single header for terminal graphics
A 2D game engine written in C with an embedded scripting via LuaJIT
This repository contains the result of my 'Advent of Code' project in 2020. It is an extension to the Roguelike creation tutorial - https://www.youtube.com/playlist?list=PLkTXsX7igf8erbWGYT4iSAhpnJLJ0Nk5G
ASCII roguelike in a skyscraper [PROJECT REBOOT 2]
Small C library to deal with simple sprites in ncurses, with a raylib extension to reuse assets. Includes python scripts to convert png sprites to a char representation.
A roguelike terminal game, using ncurses.
Dungeon generator for roguelikes written in pure C99/Rust!
A C library for displaying TUI menus over sockets
RogueLike Simple Menu Library. This library generates and controls text based menus primarily for use in my roguelikes
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