A basic example project that shows how to export an armature with an animation from Blender to GameMaker and how to update transforms in GameMaker using the matrix stack.
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Updated
Sep 23, 2025 - Game Maker Language
A basic example project that shows how to export an armature with an animation from Blender to GameMaker and how to update transforms in GameMaker using the matrix stack.
This project focuses on virtual 3D character animation, including creating a representative skeleton rig stored in BVH files, controlling the avatar with key press events, and transitioning between animations using a constructed motion graph.
⚔️ Arknights Operators On Your Desktop! 💻
A simple experimental rendering engine.
Skeletal animation SMD Half-Life format using old OpenGL
Load the model, skin, and animation from a gltf file and render an animated character using vulkan
A C++ project showcasing hierarchical (skeletal) animation using DirectX. Implements parent–child transformations, animation state switching, and component-based modeling. The Shared runtime was provided by the course lecturer for rendering, input, and visualisation.
WIP skeletal-animation primary for mc 💖💀
A library made with C++ for Adobe Animate Texture Atlas files
High-Fidelity Skeleton-Aware Networks (HiFi SAN) reimagines the cycle-consistent Skeleton-Aware Network (Aberman et al.) by replacing its skeletal convolution layers with a Self-Attention mechanism (Transformer), showcasing improved performance of deep motion retargeting. HiFi SAN successfully retargets more complex skeletal data such as fingers.
Simple console utility for converting different ASCII model formats into Serious Engine's SKA model formats.
Skeleton Loading for Social Media Embeds!
Skeletal animation blending of BVH files
OpenGL渲染引擎
simple open source library for game development
Maya CLI-first DemBones wrapper for exporting deforming meshes to rest FBX + anim ABC and importing solved skeleton/animation back into Maya.
Unreal Engine 4 editor plugin that extracts bone animation data from Animation Sequences and converts them into reusable Float Curve (UCurveVector) assets.
Greymind ModelDef File Format with Maya Exporter and XNA Importer
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