Lightweight, cross-platform & full-featured shader IDE
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Updated
Sep 22, 2023 - C++
Lightweight, cross-platform & full-featured shader IDE
Simple WebGL Fragment Shader Editor
Android app to create GLSL shaders and use them as live wallpaper
Google Chrome DevTools extension to live edit WebGL GLSL shaders
Shader viewer / music visualizer for Windows and Linux
[DEPRECATED] C++ library for debugging HLSL & GLSL shaders
a HTML5-based shader editor prototype
A collection of fragment shaders I've written using markusfisch's ShaderEditor 🌆
WebGL Shader Playground.
An in-game procedural terrain and content generation framework
Dvokutnyk Engine
Mirror of SF Shrimp, with GTK1.x, FLTK2, Qt4 clients, didactic/historic purposes
WWDC20 Swift Student Challenge Winner (Actually a WWDC 19 project but reworked & rebranded)
Focal Engine Editor is an intuitive graphical development environment designed specifically for the Focal Engine. It simplifies scene creation, asset management, shader editing, and game/application deployment.
A modular shader system that let the user create a modular shader that can be easily be modified by adding modules
Shader Playground Environment for creating and learning computer graphics through HLSL
Shader coding tool for fun
A shader experimentation environment. Quickly generate cool interactive patterns using frag shaders.
Sample projects for Pipeline, a data-driven, interactive, runtime editor of the entire DirectX 12 pipeline
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