An implementation of the Sutherland–Hodgman algorithm used for clipping polygons in C
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Updated
Nov 22, 2021 - C
An implementation of the Sutherland–Hodgman algorithm used for clipping polygons in C
This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.
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