- Tokyo, Japan
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An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
GPU-accelerated pixel sorter with bitonic sorting for Unity
Centralized management & batch change system of colors for Unity.
A repository for storing models that have been inter-converted between various frameworks. Supported frameworks are TensorFlow, PyTorch, ONNX, OpenVINO, TFJS, TFTRT, TensorFlowLite (Float32/16/INT8…
Master programming by recreating your favorite technologies from scratch.
Resources on the topic of digital morphogenesis (creating form with code). Includes links to major articles, code repos, creative projects, books, software, and more.
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
Glisp is a Lisp-based design tool that combines generative approaches with traditional design methods, empowering artists to discover new forms of expression.
A cross-platform desktop wi-fi and USB app for Pentax cameras. Automates batch / interval shooting and transfers files.
📑 A collection of code snippets and examples showing syntax and capabilities of VEX language inside SideFX Houdini
📚 Curated collection of good reading about VFX and CG
Simulating depth of field with particles on a shader