Repository navigation
Expand file tree
/
Copy pathracer.js
More file actions
252 lines (231 loc) · 6.31 KB
/
Copy pathracer.js
File metadata and controls
252 lines (231 loc) · 6.31 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
/*global Car,TO_RADIANS,drawRotatedImage */
var canvas = document.getElementById('canvas'),
context = canvas.getContext('2d'),
ctxW = canvas.width,
ctxH = canvas.height,
player1 = new Car(),
player2 = new Car(),
// player3 = new Car(),
track = new Image(),
trackHit = new Image(),
// elPX = document.getElementById('px'),
// elPY = document.getElementById('py'),
//car 1 data
spd1In = document.getElementById('spd1'),
erg1In = document.getElementById('erg1'),
dist1In = document.getElementById('dist1'),
time1In = document.getElementById('time1'),
//car 2 data
spd2In = document.getElementById('spd2'),
erg2In = document.getElementById('erg2'),
dist2In = document.getElementById('dist2'),
time2In = document.getElementById('time2')
;
track.src = "track2.png";
trackHit.src = "track2-hit.png";
// collision
var hit = new HitMap(trackHit);
// Keyboard Variables
var key = {
UP: 38,
DOWN: 40,
LEFT: 37,
RIGHT: 39,
SPACE: 32
};
var keys = {
38: false,
40: false,
37: false,
39: false,
32: false
};
var keyPause = false;
var realPause = true;
function speedXY (rotation, speed) {
return {
x: Math.sin(rotation * TO_RADIANS) * speed,
y: Math.cos(rotation * TO_RADIANS) * speed * -1,
};
}
function step (car1,car2) {
// update car 1 data
spd1In.innerHTML = Math.floor(car1.speed*1000);
erg1In.innerHTML = Math.floor(car1.energyReserve);
dist1In.innerHTML = Math.floor(car1.distance);
time1In.innerHTML = Math.floor(car1.time);
// update car 2 data
spd2In.innerHTML = Math.floor(car2.speed*1000);
erg2In.innerHTML = Math.floor(car2.energyReserve);
dist2In.innerHTML = Math.floor(car2.distance);
time2In.innerHTML = Math.floor(car2.time);
//?time.innerHTML = Math.floor(car.time*10000)/10000;
car1.time+=.05;
car2.time+=.05;
}
function drawTrack (car1,car2) {
context.clearRect(0,0,ctxW,ctxH);
context.drawImage(track, 0, 0);
context.drawImage(car1.logo, 360, 425, 100, 100);
context.drawImage(car2.logo, 560, 425, 100, 100);
}
function drawCar (car) {
drawRotatedImage(car.img, car.x, car.y, car.rotation);
}
function drawCurve() {
context.lineWidth = 2;
context.strokeStyle = "#bbb";
context.beginPath();
sx = 0;
sx = 40;
sy = 200;
context.moveTo(309, 592);
context.bezierCurveTo(124, 598, 123, 351, 306, 362);
context.stroke();
}
function stepT(car) {
car.curve += car.speed;
car.distance=car.time*car.speed*1000
}
function drawCurve2(p0, p1, p2, p3, car) {
// p0, p1, p2, p3 define points for bezier curve
// curve starts at p3 and goes to p0
var t = car.curve
var at = 1 - t;
var green1x = p0.x * t + p1.x * at;
var green1y = p0.y * t + p1.y * at;
var green2x = p1.x * t + p2.x * at;
var green2y = p1.y * t + p2.y * at;
var green3x = p2.x * t + p3.x * at;
var green3y = p2.y * t + p3.y * at;
var blue1x = green1x * t + green2x * at;
var blue1y = green1y * t + green2y * at;
var blue2x = green2x * t + green3x * at;
var blue2y = green2y * t + green3y * at;
var finalx = blue1x * t + blue2x * at;
var finaly = blue1y * t + blue2y * at;
// color reference for above http://en.wikipedia.org/wiki/File:Bezier_3_big.gif
var rotationRate=3.2*car.speed/0.009 //3.2 was guess and checked to be the correct rotation speed for car speed of .009, so I need to adjust for different speeds
car.x = finalx;
car.y = finaly;
car.energyReserve -= .28*Math.pow((car.speed*1000-5),2)+3; //ideal speed of 5, grows quadratically as you move away from .005
if ( car.x < 270 || car.x > 750) {
car.rotation = car.rotation - (rotationRate*at);
return;
}
if ( car.x > 270 && car.y > 550) {
car.rotation = 90;
return;
}
if ( car.x > 270 && car.y < 550) {
car.rotation = 270;
return;
}
}
function pause(){
keyPause=false;
realPause=!realPause;
// if (realPause == true) realPause=false;
// else realPause=true;
}
// Keyboard event listeners
$(window).keydown(function(e){
if (keys[e.keyCode] !== 'undefined'){
keys[e.keyCode] = true;
e.preventDefault();
if (e.keyCode==key.SPACE) keyPause=true;
}
});
$(window).keyup(function(e){
if (keys[e.keyCode] !== 'undefined'){
keys[e.keyCode] = false;
e.preventDefault();
if (keyPause==true) pause();
}
});
function selfDrive(car) {
if ( car.segment == 5 ) car.segment = 1;
if ( car.segment == 1 && car.energyReserve > 0) {
var p3 = {"x": 750, "y": 385-car.offset};
var p2 = {"x": 750, "y": 385-car.offset};
var p1 = {"x": 270, "y": 385-car.offset};
var p0 = {"x": 270, "y": 385-car.offset};
drawCurve2(p0, p1, p2, p3, car);
if (car.curve >= 0.98) {
car.curve = 0;
car.segment = 2;
}
}
else if ( car.segment == 2 && car.energyReserve > 0) {
var p3 = {"x": 270, "y": 385-car.offset};
var p2 = {"x": 140-2*car.offset, "y": 435-car.offset};
var p1 = {"x": 140-2*car.offset, "y": 515+car.offset};
var p0 = {"x": 270, "y": 565+car.offset};
drawCurve2(p0, p1, p2, p3, car);
if (car.curve >= 0.98) {
car.curve = 0;
car.segment = 3;
}
}
else if ( car.segment == 3 && car.energyReserve > 0) {
var p3 = {"x": 270, "y": 565+car.offset};
var p2 = {"x": 270, "y": 565+car.offset};
var p1 = {"x": 750, "y": 565+car.offset};
var p0 = {"x": 750, "y": 565+car.offset};
drawCurve2(p0, p1, p2, p3, car);
if (car.curve >= 0.98) {
car.curve = 0;
car.segment = 4;
}
}
else if ( car.segment == 4 && car.energyReserve > 0) {
var p3 = {"x": 750, "y": 565+car.offset};
var p2 = {"x": 880+2*car.offset, "y": 515+car.offset};
var p1 = {"x": 880+2*car.offset, "y": 435-car.offset};
var p0 = {"x": 750, "y": 385-car.offset};
drawCurve2(p0, p1, p2, p3, car);
if (car.curve >= 0.98) {
car.curve = 0;
car.segment = 1;
}
}
}
function frame () {
if (realPause==false) {
step(player1, player2);
drawTrack(player1, player2);
//car 1
drawCar(player1);
if (player1.energyReserve>0){
stepT(player1);
selfDrive(player1);
}
else {
player1.speed=0;
player1.energyReserve=0;
}
//car 2
drawCar(player2);
if (player2.energyReserve>0){
stepT(player2);
selfDrive(player2);
}
else {
player2.speed=0;
player2.energyReserve=0;
}
}
window.requestAnimationFrame(frame);
}
//initalize player 1
player1.offset=0; //lane 1
player1.img.src='car1.png';
player1.speed=.009;
player1.logo.src='wildcats.png';
//initialize player 2
player2.offset=20;//lane 2
player2.img.src='car2.png';
player2.speed=.005;
player2.logo.src='vikings.png';
//player3.offset=40;//lane 3
frame();