This endeavor initially began as an alternative to Tabletop Simulator, as I simply hate using that program for wargaming; it's ugly, it's clunky, and frankly, not fun. Inspired by the UI and sleek gameplay of playing games like Chess and Go in a web interface, not to mention the same games and even ones like 40K Tacticus on mobile, I endeavored to do the same for Warhammer 40K.
The focus for Warsimmer is a clean UI, simple controls, overhead view, and accurate mechanics. It is not meant to replace the tabletop game, nor be a definitive resource for rules of the game. What it is supposed to be is a way to test out specific interactions, scenarios, deployments, lists, probabilities, and more. It gives visualization of auras, buffs/debuffs, and more as opposed to imagining these boundaries on the table. Think of it more as a resource than a finished game.
In that same vein, there are a few additional goals of simulating 40K in this manner:
- Allowing ML models to be trained to play the game
- Performing extensive statistically analysis
- Evaluating rules in a more rigid, digital engine