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A brief computer graphics / rendering course
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
This is the super-project in which each MaidSafe library resides. Some information is common to all libraries, and is detailed here. Library-specific information can be found in each library's wiki.
Fast, safe and easy to use Cortex-M HAL Library, written in C++ 17