Stars
free and open source voxel art tools - editor, thumbnailer and format converter
GPU Accelerated Motion Engine based on Taichi Lang.
A cross-platform header-only C++14 library for reading and writing ZIP files
Fast Lightweight Header-only C++ Serialization Library
PBD and XPBD in Taichi, aiming at including most type of constraints on mesh and tetrahedron.
Simulation of the time-dependent Schroedinger equation in one dimension
Simulation of the time-dependent Schroedinger equation in one dimension
Productive, portable, and performant GPU programming in Python.
🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
High-Performance Rendering Framework on Stream Architectures
Experimental real-time renderer with support for dynamic global illumination
Modular Reinforcement Learning (RL) library (implemented in PyTorch, JAX, and NVIDIA Warp) with support for Gymnasium/Gym, NVIDIA Isaac Lab, Brax and other environments
ECS-driven 2D and 3D physics engine for the Bevy game engine.
AMD ARR team rendering framework
A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
A C# implementation of voxlap-style rendering, using Unity and their Burst compiler
High-performance multi-material continuum physics engine in Taichi
OpenVDB - Sparse volume data structure and tools
A high performance realtime CUDA voxel path tracer
A voxel renderer for the bevy game engine