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RenderDoc is a stand-alone graphics debugging tool.
Open3D: A Modern Library for 3D Data Processing
pizlonator / fil-c
Forked from llvm/llvm-projectFil-C: completely compatible memory safety for C and C++
Quasi-Monte Carlo sampling library for rendering and graphics applications.
Baby Dragon Hatchling (BDH) – Architecture and Code
Coalton is an efficient, statically typed functional programming language that supercharges Common Lisp.
Header only library for writing build recipes in C.
deck is a tool for creating deck using Markdown and Google Slides.
A minimal tensor processing unit (TPU), inspired by Google's TPU V2 and V1
This codebase implements the system described in the paper: Dynamic Fluid Surface Reconstruction Using Deep Neural Network
The best C-like language that can be implemented in 10kLOC.
High-performance, real-time optimized, and statically typed embedded language implemented in C.
A open, easy to implement binary file format for 3D assets
C Markdown parser. Fast. SAX-like interface. Compliant to CommonMark specification.
[SIGGRAPH 2025] Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control
Official version of the Meow hash, an extremely fast level 1 hash
Lets make video diffusion practical!
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
3d without friction (Torch, TF, Jax, Numpy)
A tree-sitter based AST difftool to get meaningful semantic diffs
[ICCV'25] Official implementation of "Reangle-A-Video: 4D Video Generation as Video-to-Video Translation"
[ICCV 2025] A simple training-free approach adapting DUSt3R for dynamic scenes.
[CVPR 2025 Oral & Best Paper Finalist] Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models