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Computer Science Student · Cégep de Rimouski
- Rimouski, Québec
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High-performance sharded string interner using atomic memory resources, custom allocators, and low-contention concurrency design.
A C++ unsynchronized chunk-based memory allocator with monotonic allocation strategy for high-performance workloads.
A C++ data-oriented registry with compile-time type mapping and cache-efficient handle-based storage.
Windows desktop utility for Rocket League item customization without runtime injection.
To provide engineers with total control to forge high-performance systems.
A C++ compile-time state machine with a transition table and entry iteration, still in development but promising.
Header-only C++ library providing a powerful and flexible compile-time typelist for type-safe manipulation, transformation, filtering, and analysis.
C++ compile-time library for building type-safe operator pipelines and custom DSLs.
Minimal C++ raw allocator for contiguous memory with manual object construction and destruction.
Design Pattern Examples in C#
A type-safe, CRTP-based Singleton pattern in C++ with secure construction and proxy support.
Compile-time C++ lifecycle hook system with CRTP and zero-overhead hooks.
Compile-time C++ experimental ECS engine with CRTP mixin stacks and zero-overhead system pipelines.
A small playground for CRTP printers, variadic TMP tricks, and static dispatch patterns.
Lightweight C++ sparse set for fast component access in an ECS architecture.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Experimental ECS engine designed for meta-programming and next-level component patterns.
C++ factories with fully polymorphic object creation, custom RAII pointers, and perfect forwarding.
Experimental pointer for those who enjoy living on the edge of memory safety.