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Unreal Engine C++ Pong Game

This is a really basic pong game made using Unreal Engine 4.19 and C++. The idea behind it is to practice everything i learned in the third section of the The Unreal Engine Developer Course.

Features:

  • Ball moves around using the engines physics system.
  • You can play against the AI (dont expect a big challenge lol).
  • 8 bit sounds!
  • I think it looks kinda good?

Things that i think are worth mentioning / Things i learned:

  • Pointers are amazing, but can give you hell if you don't use them safely.
  • How to setup a static camera.
  • How to code some basic AI.
  • LOG EVERYTHING. DOESN'T MATTER, LOG THAT YOU LOGGED SOMETHING.
  • Playing sounds at locations are fun.
  • Resize TriggerBoxes shouldn't take that long. Use TriggerVolume instead.

Things that would improve the game:

  • Ball should bounce with a different angle depending of where it hit the paddle.
  • The paddle's speed should increase so it can keep up with the ball.
  • User Interface, lmao.

Why didn't you do X thing Y way?

Uhhh... I probably don't have the knowledge to do this way, yet. The way i've done things in this game are the best ones i could come up with. I really tried to make the ball go for a different location depending of where it hit the paddle, for example, but i couldn't wrap my head about angles and shit.

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My first Unreal Engine 4 Game made with C++!

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