🤍❤️🤍 Carbon-based open sourcerer, author of {fmt}, C++20 std::format and C++23 std::print
Giovanni Senzani
giovanniclima
For Motorsport Users contact me at emergenzaclimatica3@outlook.com in order to use Teams.
Alberto Pilotto
Alberto12345678999
Forever love all kinds of digital games and their codebase! Exploring Blender’s C++ alongside understanding old game decompilations with documentation.
Mélies Nova Iguaçu
Cuda Chen
Cuda-Chen
SIMD, Linux Kernel, virtualization (VirtIO)
Seeking for opportunities Taipei, Taiwan
Nina Reynolds
cutecycle
Make software good for people | Software Engineer | Gameplay Programmer | JRPG fangirl | ♀️♀️ | dotnet - scala - c++ | azure - spark - godot
Microsoft / Sky Print Redmond, WA
Emily 💞
emilycodestar
I commit on the first date. 🚩 My code is cleaner than your browser history. Check my repos if you think you can handle a merge conflict with me. 💅🐍
Kochise
Kochise
AGNOSTIC : m68k, x86, arm, stm32, powerpc, sh, ...
POLYGLOT : c/c++, c#, java, assembler, sql, erlang, ...
TRAVELER : embedded, application, ui, db, test, ...
France
Turcan Tuna
tutunarsl
Ph.D. Candidate in Robotic Systems Lab, ETHz
Focusing on robust localization and mapping.
ETHz Robotic Sytems Lab Zurich Switzerland
Dandielo
Passionate programmer. Mainly focusing on game engine design, but also diving into tooling and other topics from time to time.
Orestis Ousoultzoglou
xlxs4
Knowing how it works isn't what makes it work. The magic of it isn't how it works. The magic is the magic.
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