Tags: wuqihui/SharpGLTF
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Improved matrix validation. Updated test files to point to the new BabylonJS assets.
Renamed Schema2Toolkit to just Toolkit to remove a naming redundancy;… … this is a small breaking change.
Improved performance when validating large scene node trees. Code Cleanup.
API Improvements to AffineTransform.cs Added AffineTransform multiply based on code from: https://gist.github.com/ptasev/bce22ca61d9da83a702c2011229b76ab
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