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ProjectiveDisplacement Public
Forked from quantasci/ProjectiveDisplacementProjective Displacement Mapping
C++ MIT License UpdatedNov 28, 2025 -
CUDA-Ray-Tracing-In-One-Weekend Public
Forked from karimsayedre/CUDA-Ray-Tracing-In-One-Weekend🚀 CUDA path tracer running 2× faster than RTX
C++ MIT License UpdatedSep 6, 2025 -
MaskedOcclusionCulling Public
Forked from GameTechDev/MaskedOcclusionCullingC++ Apache License 2.0 UpdatedMar 27, 2025 -
gigi Public
Forked from electronicarts/gigiA framework for rapid prototyping and development of real-time rendering techniques.
Python Other UpdatedMar 14, 2025 -
tinybvh Public
Forked from jbikker/tinybvhSingle-header BVH construction and traversal library.
C++ MIT License UpdatedMar 14, 2025 -
OpenShadingLanguage Public
Forked from AcademySoftwareFoundation/OpenShadingLanguageAdvanced shading language for production GI renderers
C++ BSD 3-Clause "New" or "Revised" License UpdatedFeb 26, 2025 -
HIPRT-Path-Tracer Public
Forked from TomClabault/HIPRT-Path-TracerUnbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
C++ GNU General Public License v3.0 UpdatedDec 27, 2024 -
basis_universal Public
Forked from BinomialLLC/basis_universalBasis Universal GPU Texture Codec
C++ Apache License 2.0 UpdatedSep 11, 2024 -
frostbitten-hair-webgpu Public
Forked from Scthe/frostbitten-hair-webgpuSoftware rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rendering Behind Frostbite's Hair".
TypeScript MIT License UpdatedAug 26, 2024 -
imgui-node-editor Public
Forked from thedmd/imgui-node-editorNode Editor built using Dear ImGui
C++ MIT License UpdatedJul 21, 2024 -
GfxExp Public
Forked from shocker-0x15/GfxExpSandbox for graphics paper implementation
C++ Other UpdatedJun 5, 2024 -
LayerProcGen Public
Forked from runevision/LayerProcGenLayer-based infinite procedural generation
C# Mozilla Public License 2.0 UpdatedMay 23, 2024 -
nvidia-texture-tools Public
Forked from castano/nvidia-texture-toolsTexture processing tools with support for Direct3D 10 and 11 formats.
C++ Other UpdatedMay 15, 2024 -
UMG-Slate-Compendium Public
Forked from YawLighthouse/UMG-Slate-CompendiumA Compendium Information Guide for UMG and Slate in Unreal Engine.
UpdatedMay 8, 2024 -
UnityURPToonLitShaderExample Public
Forked from ColinLeung-NiloCat/UnityURPToonLitShaderExampleA very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
ShaderLab MIT License UpdatedApr 25, 2024 -
XeGTAO Public
Forked from GameTechDev/XeGTAOAn implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
C++ MIT License UpdatedApr 22, 2024 -
fastnoise Public
Forked from electronicarts/fastnoiseFilter-adapted Spatiotemporal Sampling for Real-Time Rendering
C++ BSD 3-Clause "New" or "Revised" License UpdatedApr 10, 2024 -
OcclusionCulling Public
Forked from GameTechDev/OcclusionCullingDemonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
C++ Apache License 2.0 UpdatedMar 16, 2024 -
GPUImage Public
Forked from BradLarson/GPUImageAn open source iOS framework for GPU-based image and video processing
Objective-C BSD 3-Clause "New" or "Revised" License UpdatedFeb 16, 2024 -
kajiya Public
Forked from EmbarkStudios/kajiya💡 Experimental real-time global illumination renderer 🦀
Rust Apache License 2.0 UpdatedFeb 16, 2024 -
GLSL-PathTracer Public
Forked from knightcrawler25/GLSL-PathTracerA toy physically based GPU path tracer (C++/OpenGL/GLSL)
C++ MIT License UpdatedFeb 9, 2024 -
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Realtime-GPU-Contour-Curves-from-3D-Mesh Public
Forked from JiangWZW/Realtime-GPU-Contour-Curves-from-3D-MeshA real-time, GPU-driven method to generate 2D curves from 3D mesh’s contour.
C# GNU General Public License v3.0 UpdatedOct 4, 2023 -
flat_hash_map Public
Forked from skarupke/flat_hash_mapA very fast hashtable
C++ UpdatedSep 27, 2023 -
jgt-code Public
Forked from erich666/jgt-codeCode developed for articles in the "Journal of Graphics Tools"
MATLAB MIT License UpdatedAug 28, 2023 -
CustomComputeShaders Public
Forked from AyoubKhammassi/CustomComputeShadersThe minimal source code for adding and using a custom compute shader in Unreal Engine 4
C++ MIT License UpdatedJul 14, 2023 -
mitsuba-im Public template
Forked from tszirr/mitsuba-imImmediate-mode fork of the mitsuba renderer. (See Wiki for branches.)
C++ GNU General Public License v3.0 UpdatedJul 3, 2023 -
pbrt-v4 Public
Forked from mmp/pbrt-v4Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
C++ Apache License 2.0 UpdatedJul 3, 2023 -
appleseed Public
Forked from appleseedhq/appleseedA modern open source rendering engine for animation and visual effects
C++ MIT License UpdatedApr 22, 2023