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Hunan University of Technology
- Hunan Province, China
- https://wyryyds.github.io/
Stars
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
Enable AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).
A deeply-integrated C++20 coroutine plugin for Unreal Engine 5.
A next-generation C++ language server for modern C++, focused on high performance and deep code intelligence
Advanced DXTc texture compression and transcoding library
Walking the callstack in windows applications
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
cross platform C++ library for hardware information (CPU, RAM, GPU, ...)
C++ game engine project, for learning, practice and experiment.
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
Maybe the world's fastest logging library, originating from the client of the top mobile game Honor of Kings, is lightweight, works on PC, mobile, and servers, supports C#, Java, and C++, and is we…
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
AGE: Arc Game Engine is an open-source engine for building 2D & 3D real-time rendering and interactive contents, especially video games with C# scripting support.
A powerful data-driven game engine built in C++
μ-Cuda, COVER THE LAST MILE OF CUDA. With features: intellisense-friendly, structured launch, automatic cuda graph generation and updating.
A Sandbox Survival Game with Vulkan, PhysX, C++20. aims to be "Minecraft + GTAV + VRChat"
EA’s photosensitivity analysis plugin for Unreal Engine 5
A UE5 plugin for making intractive foliages in very simple steps.
Vulkan-based graphics framwork designed for game development and graphics applications on Linux.