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Hunan University of Technology
- Hunan Province, China
- https://wyryyds.github.io/
Stars
Protocol Buffers - Google's data interchange format
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
Cap'n Proto serialization/RPC system - core tools and C++ library
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
RenderDoc is a stand-alone graphics debugging tool.
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Industry-standard navigation-mesh toolset for games
Piccolo (formerly Pilot) – mini game engine for games104
oneAPI Threading Building Blocks (oneTBB)
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
2D skeletal animation runtimes for Spine.
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
C++ Insights - See your source code with the eyes of a compiler
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui