Highlights
- Pro
LeCAR Lab at CMU
LeCAR-Lab
Learning and Control for Agile Robotics Lab at CMU
United States of America
Sebastian Aaltonen
sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.
Unity Helsinki
Justin Randall
Justin-Randall
Game development since the 1990s. Eidos, EA, Sony, Microsoft, Zenimax, King, Activision/Blizzard, 2KGames, Ubisoft, THQ. Primarily C/C++. T-shaped, devops, TD.
@playscale Singapore
Glenn Fiedler
gafferongames
Founder of Network Next, Más Bandwidth and Space Game LLC
@networknext @mas-bandwidth @spacegame-llc New York
Andrew Prifer
AndrewPrifer
🎨 UI, UX, 3D graphics. ⚒️ Fascinated by knowledge, creativity and interaction.
Stealth
Lyle Troxell
lyle
I write Software for Netflix and produce podcasts: WeAreNetflix, The Important Thing, and Geek Speak with Lyle Troxell... hey, that's me!
@lyle@hachyderm.io
@Netflix and @GeekSpeak Santa Cruz, CA
Anders Hejlsberg
ahejlsberg
Microsoft Technical Fellow and lead architect of TypeScript. Original designer of C#, Delphi, and Turbo Pascal.
Microsoft Redmond, WA, USA
Bob Nystrom
munificent
Programming language developer, ex-game developer, UI nerd, author of "Game Programming Patterns" and "Crafting Interpreters".
@google, on @dart-lang Seattle, WA