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Showing results

Data Driven Rendering repository

C++ 287 22 Updated Dec 20, 2021

Game engine with an emphasis on architectural quality and performance

C++ 1 Updated Apr 25, 2023

Implementation of Klar's paper

Python 5 Updated Aug 9, 2023

mpm_solver

C++ 19 Updated Oct 18, 2023

数学系部分课程教材及参考资料,自用,侵删

332 78 Updated Dec 13, 2024

Author's implementation of SIGGRAPH 2024 paper, "Velocity-Based Monte Carlo Fluids"

C++ 29 4 Updated Jun 11, 2024

Cross-platform game engine with Vulkan backend

C++ 1,035 54 Updated Jan 17, 2026

UE5 Skeleton (Bone) Vertex Animation Texture example.

10 3 Updated May 16, 2024

Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.

HLSL 122 18 Updated Sep 8, 2024

Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"

C++ 85 3 Updated Oct 12, 2024

A Glint implementation on Mitsuba

C++ 2 Updated Oct 27, 2019

fluid simulation based on particle SPH and marching-cube algorithm

C++ 8 1 Updated May 11, 2016

A modern cross-platform low-level graphics API

C++ 736 175 Updated Apr 11, 2026

Daxa is a convenient, simple and modern gpu api built on vulkan

C++ 552 47 Updated Apr 15, 2026

Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing

C++ 471 36 Updated Apr 17, 2026

Awesome list of resources for Game Engine Development.

1,327 92 Updated Mar 30, 2026

BRDF Explorer

C++ 2,247 379 Updated Apr 21, 2023

浙江大学胡浩基《机器学习》代码

Python 245 63 Updated May 23, 2022

a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).

C++ 141 14 Updated Oct 21, 2025

Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"

C# 28 3 Updated Sep 20, 2022

This is an enhanced GPU MPM framework with explicit solver

C++ 19 3 Updated Mar 20, 2026

vuk - A rendergraph-based abstraction for Vulkan

C++ 565 29 Updated Feb 14, 2026

Research Oriented Physically Based Renderer

C++ 82 25 Updated Sep 26, 2025

Realtime 3D rendering engine

C++ 801 45 Updated Jun 12, 2025

Source code for PG2023 paper "Efficient Caustics Rendering via Spatial and Temporal Path Reuse".

C++ 7 1 Updated Oct 26, 2023

A micro Vulkan compute pipeline and a collection of benchmarking compute shaders

C++ 262 44 Updated Apr 9, 2026

Research shading language IR

C 315 19 Updated Apr 16, 2026

PIC & FLIP fluid simulation

Python 7 1 Updated Dec 14, 2021

An interactive OpenCL wavefront path tracer

C++ 78 16 Updated Jun 4, 2024
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