Stars
Free and Open Source Reverse Engineering Platform powered by rizin
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
Redot Engine – Multi-platform 2D and 3D game engine
A high performance, editable terrain system for Godot 4.
Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games
Disable PatchGuard and Driver Signature Enforcement at boot time
Orchestrator: Unleashing Creativity with Visual Scripting
Framework to test any Anti-Cheat
VivienneVMM is a stealthy debugging framework implemented via an Intel VT-x hypervisor.
Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources.
Pintool example and PoC for dynamic binary analysis
blazium-games / blazium
Forked from godotengine/godotBlazium Engine – Multi-platform 2D and 3D game engine
A mapper that maps shellcode into loaded large page drivers
Little Piggy Tracker, LittleGPTracker feature improved
API monitoring via return-hijacking thunks; works without information about target function prototypes.
Erased is meant to be a fast and constexpr friendly C++ type erasure implementation