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A Swift CLI tool that generates git commit messages using Apple's on-device Foundation Models (macOS 26+). Designed for integration with lazygit custom commands.
⏰ A few schedulers that make working with Combine more testable and more versatile.
A cross-platform GUI framework for Swift, built for demanding workloads and developer ergonomics
Runtime introspection and unit testing of SwiftUI views
A library of queues that enable sending ordered tasks to asynchronous contexts
Your pal for interior design – scan, design, and furnish with the power of your iPhone sensors.
A set of SwiftUI ViewModifiers for presenting adaptive sheets
Allow users to easily share Diagnostics with your support team to improve the flow of fixing bugs.
WireGuard static library used in SfaeHouse's IOS mobile App
adrian-fuertes / urchin
Forked from duckyb/urchin-zmk-firmwareKeymap and software for my Urchin keyboard 🐡
Clean Architecture with Combine + SwiftUI
Selection of projects accompanying the iOS8-Day-by-Day blog series
图片/视频选择器 - 支持LivePhoto、GIF图片选择、3DTouch预览、在线下载iCloud上的资源、编辑图片/视频、浏览网络图片 功能 Imitation wx photo/image picker - support for LivePhoto, GIF image selection, 3DTouch preview, Download the resources on iC…
GitHub iOS client in RxSwift and MVVM-C clean architecture
Data-driven, declarative, reactive, diffable collections (and lists!) for iOS. A modern, fast, and flexible library for UICollectionView done right.
A repository reflecting the progress made on the "How to Build iOS Apps with Swift, TDD & Clean Architecture" YouTube series, by Caio & Mike.
📷 A composable image editor using Core Image and Metal.
Detect if silent/mute switch is enabled/disabled on iOS device
Understanding AVAssetResourceLoaderDelegate
ZPlayerCacher is a lightweight implementation of the AVAssetResourceLoaderDelegate protocol that enables AVPlayerItem to support caching streaming files.
Practical solutions to problems with Swift Concurrency
FFmpeg6 step by step tutorials for iOS/macOS developer. (适合零基础的 iOS/macOS 开发者学习FFmpeg API 和音视频渲染技术。演示了 OpenGL 和 Metal 等多种视频渲染方式,以及使用 AudioUnit 和 AudioQueue 渲染不同格式的音频。)