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Build cross-platform desktop apps with JavaScript, HTML, and CSS
Godot Engine – Multi-platform 2D and 3D game engine
The new Windows Terminal and the original Windows console host, all in the same place!
GoogleTest - Google Testing and Mocking Framework
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.
Bear is a tool that generates a compilation database for clang tooling.
Lightweight and modular C++11 graphics middleware for games and data visualization
One stop solution for all Vulkan samples
The Windows App SDK empowers all Windows desktop apps with modern Windows UI, APIs, and platform features, including back-compat support, shipped via NuGet.
Nanolog is an extremely performant nanosecond scale logging system for C++ that exposes a simple printf-like API.
Header-only, event based, tiny and easy to use libuv wrapper in modern C++ - now available as also shared/static library!
c++ toolkit for rapid development of live graphical apps and games
A new 3D game engine for Linux and Windows using C++20 and Vulkan API in early development
Cross-platform game engine with Vulkan backend
ISO C++ Core Guidelines Library implementation for C++98, C++11 up
C++11/14 constexpr based Containers, Algorithms, Random numbers, Parsing, Ray tracing, Synthesizer, and others.
C++14 asynchronous allocation aware futures (supporting then, exception handling, coroutines and connections)
A C++ compile-time math library using generalized constant expressions
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14