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Step-by-step guide through the abstract and complex universe of Fragment Shaders.
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
KodeLife shader sketches I wrote while commuting
Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your personnal or commercial projects
True Image Effects for Unity Indie
Step into the worlds of Shadertoy with an Oculus Rift.
🎓 An introduction to fragment shaders and signed distance functions
glsl function converting normalized hsb vector to rgb