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NXUI (next-gen UI)

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Creating minimal Avalonia next generation (NXUI, next-gen UI) application using C# 10 and .NET 8

s6WC0Uol0x.mp4

Requisites

NXUI

<PackageReference Include="NXUI" Version="12.0.0" />

Additionally, depending on the application type:

Desktop

For Desktop extensions:

<PackageReference Include="NXUI.Desktop" Version="12.0.0" />

or using plain Avalonia:

<PackageReference Include="Avalonia.Desktop" Version="12.0.0" />

Browser

<PackageReference Include="Avalonia.Browser" Version="12.0.0" />
dotnet workload install wasm-tools

Usage

NXUI builders now capture the full UI tree so hot reload can diff it. Return the builder from your entry point and run the app through HotReloadHost.Run (shipped with NXUI.Desktop) so NXUI can attach the component and reconcile live updates:

object Build() =>
  Window()
    .Title("NXUI")
    .Content(Label().Content("NXUI"));

return HotReloadHost.Run(Build, "NXUI", args);
var count = 0;

object Build()
  => Window(out var window)
    .Title("NXUI").Width(400).Height(300)
    .Content(
      StackPanel()
        .Children(
          Button(out var button)
            .Content("Welcome to Avalonia, please click me!"),
          TextBox(out var tb1)
            .Text("NXUI"),
          TextBox()
            .Text(window.BindTitle()),
          Label()
            .Content(button.ObserveOnClick().Select(_ => ++count).Select(x => $"You clicked {x} times."))))
    .Title(tb1.ObserveText().Select(x => x?.ToUpper()));

return HotReloadHost.Run(Build, "NXUI", args);

HotReloadHost automatically falls back to materializing the window when hot reload is disabled, so the same entry point works for Release builds without extra flags.

Running without Hot Reload

If you need to pass a concrete window to Avalonia (for example when integrating into a custom lifetime), call .Mount() on the builder before returning it:

Window Build()
  => Window()
    .Title("NXUI")
    .Content(Label().Content("NXUI"))
    .Mount();

AppBuilder.Configure<Application>()
  .UsePlatformDetect()
  .UseFluentTheme()
  .StartWithClassicDesktopLifetime(Build, args);

Minimalistic Desktop app:

return HotReloadHost.Run(
  () => Window().Content(Label().Content("NXUI")), 
  "NXUI", 
  args, 
  ThemeVariant.Dark);

Generate

C#

cd src/Generator
dotnet run -- ../NXUI/Generated

F#

cd src/Generator
dotnet run -- ../NXUI.FSharp/Generated -fsharp

dotnet run app.cs

Using .NET 10 you can run GUI apps using scripts: https://devblogs.microsoft.com/dotnet/announcing-dotnet-run-app/#using-shebang-lines-for-shell-scripts

Note: You might need to adjust shebang line to #!/usr/bin/dotnet run

App.cs

#!/usr/local/share/dotnet/dotnet run
#:package NXUI.Desktop@12.0.0
using Avalonia.Controls;
using Avalonia.Styling;
using NXUI.HotReload;
using static NXUI.Builders;

return HotReloadHost.Run(
    () => Window().Content(Label().Content("NXUI")),
    "NXUI",
    args,
    ThemeVariant.Dark,
    ShutdownMode.OnLastWindowClose);
chmod +x App.cs
./App.cs

image

More complex app:

#!/usr/local/share/dotnet/dotnet run
#:package NXUI.Desktop@12.0.0
using NXUI.HotReload;
using static NXUI.Builders;

var count = 0;

object Build()
    => Window(out var window)
        .Title("NXUI").Width(400).Height(300)
        .Content(
            StackPanel()
                .Children(
                    Button(out var button)
                        .Content("Welcome to Avalonia, please click me!"),
                    TextBox(out var tb1)
                        .Text("NXUI"),
                    TextBox()
                        .Text(window.BindTitle()),
                    Label()
                        .Content(button.ObserveOnClick().Select(_ => ++count).Select(x => $"You clicked {x} times."))))
        .Title(tb1.ObserveText().Select(x => x?.ToUpper()));

return HotReloadHost.Run(Build, "NXUI", args);

image

F# Support

From F# 9.0 and above the compiler resolves extension methods instead of instrinsic properties so, there's no need for a separate F# package or any additional changes to your project files.

Extension methods provided by the main package NXUI

open Avalonia
open Avalonia.Controls

open NXUI.Extensions
open NXUI.HotReload
open type NXUI.Builders

let Build () : obj =
    let mutable count = 0
    let mutable window = Unchecked.defaultof<Window>
    let mutable button = Unchecked.defaultof<Button>
    let mutable tb1 = Unchecked.defaultof<TextBox>

    Window(window)
        .Title("NXUI")
        .Width(400)
        .Height(300)
        .Content(
            StackPanel()
                .Children(
                    Button(button).Content("Welcome to Avalonia, please click me!"),
                    TextBox(tb1).Text("NXUI"),
                    TextBox().Text(window.BindTitle()),
                    Label()
                        .Content(
                            button.ObserveOnClick()
                            |> Observable.map (fun _ ->
                                count <- count + 1
                                count)
                            |> Observable.map (fun x -> $"You clicked {x} times.")
                            |> _.ToBinding()
                        )
                )
        )
        .Title(tb1.ObserveText())
    |> box

[<EntryPoint>]
let Main argv = HotReloadHost.Run(Build, "NXUI", argv)

F# 8.0 Support

The compiler feature is available in the .NET9 SDK and above so even if you target a lower dotnet version you don't need to change your project files.

However, if you must to use the .NET10 SDK explicitly you only need to set the language version to preview In your *.fsproj project and you'll get the same benefits.

<PropertyGroup>
    <TargetFramework>net10.0</TargetFramework>
    <LangVersion>preview</LangVersion>
</PropertyGroup>

Extensions

NXUI ships with a rich set of extension methods and builder helpers so that all UI composition can be expressed in C#. The code generator produces most of these members for every Avalonia control and property.

Builders

NXUI.Builders exposes factory methods for every control type. Each method creates the control instance and overloads let you capture it via out var for later use.

Property helpers

For each Avalonia property the following methods are generated:

  • <Name>(value) – set the property value.
  • <Name>(IBinding, mode, priority) – bind with an Avalonia binding.
  • <Name>(IObservable<T>, mode, priority) – bind from an observable.
  • Bind<Name>(mode, priority) – create a binding descriptor.
  • Observe<Name>() – observable of property values.
  • On<Name>(handler) – pass the observable to a handler.
  • ObserveBinding<Name>() – observe binding values including errors.
  • OnBinding<Name>(handler) – receive the binding observable.
  • Observe<Name>Changed() – observe full change events.
  • On<Name>Changed(handler) – handler for change observable.

Enum properties get convenience methods for each enum value, e.g. HorizontalAlignmentCenter().

Event helpers

For routed and CLR events:

  • ObserveOn<EventName>(routes) – returns an IObservable sequence.
  • On<EventName>(handler, routes) – handler receiving the observable.
  • On<EventName>Handler(action, routes) – attach a simple callback.

Style setters

Set<ClassName><PropertyName> methods on Style and KeyFrame let you define style values using constants, bindings or observables.

Core runtime helpers

NXUI.Extensions.AvaloniaObjectExtensions provides BindOneWay and BindTwoWay to link properties or observables without verbose binding code.

NXUI.Extensions.ReactiveObservableExtensions adds utilities for reactive workflows:

  • ObserveOnUiThread / SubscribeOnUiThread
  • TakeUntilDetachedFromVisualTree / SubscribeUntilDetached
  • DisposeWith
  • DataTemplate<T>
  • WhenAnyValue (single or multiple expressions)

Together these extensions enable complex, reactive UIs built entirely in code while managing resources with minimal overhead.

Hot Reload

Using NXUI Hot Reload

  1. Hot reload is always on – every NXUI project now emits builder-based controls and ships the hot reload runtime by default. No MSBuild properties or preprocessor symbols are required.

  2. Run through the host – wrap your entry point with HotReloadHost.Run so NXUI can register the component and reconcile live instances:

    using NXUI.HotReload;
    
    object Build() =>
        Window()
            .Title("NXUI Hot Reload")
            .Content(Label().Content("Edit a file and save to trigger hot reload."));
    
    return HotReloadHost.Run(Build, "SampleApp", args);
  3. Use dotnet watch or IDE hot reload – the runtime listens for metadata updates and calls NodeRenderer.Reconcile with the previous node snapshot. The window stays mounted and control state (e.g., TextBox.Text) survives.

  4. Turn on diagnostics when needed – set NXUI_HOTRELOAD_DIAGNOSTICS=1 to see per-reconciliation summaries, including counts for property sets, child add/remove/move operations, and replacements.

  5. Implicit boundaries (optional) – set <EnableNXUIHotReloadBoundaries>true</EnableNXUIHotReloadBoundaries> to weave [HotReloadBoundary] onto controls listed in build/HotReloadBoundaries.json. Samples do this automatically for Debug builds via samples/Directory.Build.props. Use dotnet run --project src/NXUI.Cli -- hotreload boundaries --manifest build/HotReloadBoundaries.json --assembly path/to/MyApp.dll to inspect which controls were annotated (manifest hits, explicit attributes, or state-adapter skips). The same Fody pass also injects [assembly: MetadataUpdateHandler(typeof(NXUI.HotReload.HotReloadMetadataUpdateHandler))], so IDE / dotnet watch notifications reach NXUI without manual attributes.

Troubleshooting

  • No updates apply – ensure your builder delegate returns an ElementNode tree (not .Mount()ed controls) and that it is hosted by HotReloadHost.Run.
  • State resets on list changes – provide explicit .Key("stable-id") for repeating builders or wrap complex containers with .HotReloadBoundary() so the diff engine can reason about reuse. See docs/hot-reload-best-practices.md for patterns.
  • Bindings/events stop firing – check analyzer warnings (see NXUI.Analyzers) and confirm you are not instantiating Avalonia controls manually; the builder pipeline must remain in control for hot reload to succeed.
  • Layout thrash during updates – enable diagnostics to ensure excessive replacements are not happening; large replace counts often mean missing keys or boundaries.

Release Builds

  • The hot reload runtime now ships in every build configuration. NXUI.props injects the required RuntimeHostConfigurationOption automatically so metadata updates flow without extra project tweaks.
  • When trimming, keep NXUI.HotReload.* rooted (the shipped linker descriptors already do this) if you want hot reload support in the published app.

Further Reading

  • docs/hot-reload-architecture.md – end-to-end design.
  • docs/hot-reload-implementation-plan.md – milestone tracking.
  • docs/hot-reload-best-practices.md – guidance for Key() and HotReloadBoundary() usage.

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NXUI (nex-ui), next-gen UI - Create minimal Avalonia applications using C# 10 and .NET 8

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