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A library of Shaders created using Unity's Shader Graph.
A stylized water shader (and material presets) for Unity.
Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.
Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
General purpose wireframe shaders for use in Unity.
Sketches made with ShaderLab in Unity.
A introduction into creating shaders for Unity
✨ Shader demo - More than 300 examples
A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.
A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
Unity shader to emulate wind on low poly assets.
Geometry grass shader for Unity engine
A stylized sand shader (and material presets) for Unity.
A shader that creates a cubism effect based on voronoi segmentation in Unity 3d
An example of Stencil Portal in Unity
A color by number implementation in Unity for Pixel Art.
A collection of common Unity scripts and extensions I've found myself continually rewriting.