Stars
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
An artist-friendly skybox generator wrapping the glTF IBL Sampler
Python tool for converting files and office documents to Markdown.
A high-performance physics simulation engine designed for multibody dynamics and robotics simulation.
GPU-optimized version of the MuJoCo physics simulator, designed for NVIDIA hardware.
Modular Reinforcement Learning (RL) library (implemented in PyTorch, JAX, and NVIDIA Warp) with support for Gymnasium/Gym, NVIDIA Isaac Lab, MuJoCo Playground and other environments
SAPIEN Manipulation Skill Framework, an open source GPU parallelized robotics simulator and benchmark, led by Hillbot, Inc.
[RSS 2025] "ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills"
[IROS 2024] Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation. [CoRL 2024] OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning
A book for Learning the Foundations of LLMs
Unofficial ROS2 SDK support for Unitree GO2 AIR/PRO/EDU
Differentiable Rasteriser implemented in JAX. Reference: https://github.com/erwincoumans/tinyrenderer, https://github.com/ssloy/tinyrenderer/wiki; PR: https://github.com/google/brax/pull/367
🤗 LeRobot: Making AI for Robotics more accessible with end-to-end learning
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
DORA (Dataflow-Oriented Robotic Architecture) is middleware designed to streamline and simplify the creation of AI-based robotic applications. It offers low latency, composable, and distributed dat…
Physics engine benchmark for robotics applications: RaiSim vs Bullet vs ODE vs MuJoCo vs DartSim
Massively parallel rigidbody physics simulation on accelerator hardware.
Array of Struct to Struct of Array helpers in Rust
A tool and a library for bi-directional translation between SPIR-V and LLVM IR
Burn is a next generation tensor library and Deep Learning Framework that doesn't compromise on flexibility, efficiency and portability.
A Delaunay/Voronoi library for Unity, and a simple destruction effect