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A community trust management system based on explicit vouches to participate.
A modern, cross platform IDE for .NET, built with .NET & Godot
External editor support for .gdshader files
A vector graphics application for structured SVG editing, available on all major desktop platforms and on web. Currently in late alpha.
Parse Markdown callouts, as used in Obsidian, in markdown-it
Simple, synchronous, single-threaded reactive programming primitives and collections with fluent bindings. Sync guarantees deterministic execution and defers mutations when executing bindings, prot…
The Chickensoft chicken mascot as an animated 3D character!
Create mixins and generate metadata about types at build time to enable reflection in ahead-of-time (AOT) environments.
A tool for generating UML diagrams from C# code, designed to work seamlessly with Godot and .NET projects. UMLGenerator simplifies visualizing complex class hierarchies, and relationships through a…
Platform-specific native extensions for Godot written in C#.
Easy to use serializable models with AOT compilation support and System.Text.Json compatibility.
A .NET template for quickly creating a C# nuget package for use with Godot 4.
Lightweight collections, utilities, and general interface types to help make maintainable code.
C# game template for Godot 4 with debug launch configurations, testing (locally and on CI/CD), code coverage, dependency update checks, and spell check working out-of-the-box!
Command-line, general-purpose palette generator for use with pixel art, textures, or art software.
Opinionated logging interface and implementations for C# applications and libraries.
C# test runner for Godot. Run tests from the command line, collect code coverage, and debug tests.
Opinionated logging for C# in Godot, based on Chickensoft.Log.
Godot-specific JSON converters for Chickensoft.Serialization.
A collection of tools for accelerating Godot + C# game development, including resource loading, feature tags, and high-DPI utilities.
Make it possible to fully test Godot nodes and scenes with the appropriate adapters and interfaces.
Compose chunks of save data into a single data type by creating loosely coupled save chunks at various points in the scene tree.
Setup Godot for headless use with macOS, Windows, and Linux CI/CD runners.
Reflection-free node-based dependency injection for C# Godot scripts, including utilities for automatic node-binding, additional lifecycle hooks, and .net-inspired notification callbacks.
Human-friendly, hierarchical and serializable state machines for games and apps in C#.
C# game template for Godot 4 with debug launch configurations, testing (locally and on CI/CD), code coverage, dependency update checks, and spell check working out-of-the-box!
The Chickensoft Game Demo — a fully tested, third-person 3D game built with Godot and C#. Now with saving and loading!
Manage Godot versions and addons from the command line on Windows, macOS, and Linux.