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The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Simple MPL-2.0-licensed C++ geometry processing library.
Qt Node Editor. Dataflow programming framework
Goxel: Free and Open Source 3D Voxel Editor
High performance physically based renderer in C++11
Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering
The VCGlib is a C++, templated, no dependency, library for manipulation, processing and cleaning of triangle meshes
A cross-platform implementation of various reaction-diffusion systems and PDEs.
Vulkan RTX path tracer with a declarative ES7-like scene description language.
A simple implementation of Nvidia's AI denoiser
An open source programming resource intended for graphics programmers.
A (not too) small physically based renderer that implements the vertex connection and merging algortihm
C++ implementation of several image contrast enhancement techniques.
C++ library which provides data structures & algorithms for working with 3D point cloud data
A C++ Library for Parsing Expressions with Strings, Complex Numbers, Vectors, Matrices and more.
An application to showcase OSPRay's rendering capabilities
Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction