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written in C
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A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1
zyanidelab / Q2RTX
Forked from NVIDIA/Q2RTXNVIDIA’s implementation of RTX ray-tracing in Quake II
ppiecuch / freetype-gl
Forked from rougier/freetype-glOpenGL text using one vertex buffer, one texture and FreeType