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IOS-ESP-AutoUpdate

IOS ESP Unity AutoUpdate

photo_2025-09-09_00-35-35

ESPConfig.h - ESP Configuration for Different Games

This file contains the most important settings to adapt ESP (Extra Sensory Perception) to your game.

Most Important Settings

1. Player Class (MOST IMPORTANT!)

// Main player class - YOU MUST FIND THE CORRECT NAME
#define PLAYER_CLASS_NAME "CombatMaster.Battle.Gameplay.Player.PlayerRoot"
#define PLAYER_ASSEMBLY_NAME "_CombatMaster.Battle.dll"

Example:

// Example player class name
#define PLAYER_CLASS_NAME "MyGame.Player.PlayerController"
#define PLAYER_ASSEMBLY_NAME "MyGame.dll"

2. Skeleton Components

// SkinnedMeshRenderer (usually don't change)
#define SKINNED_MESH_RENDERER_CLASS_NAME "UnityEngine.SkinnedMeshRenderer"

What You Need to Do

  1. Find player class - this is most important!
  2. Check assembly name - must be exact
  3. Test - if ESP works

Note: For educational purposes. Use responsibly.

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IOS ESP Unity AutoUpdate

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