IOS ESP Unity AutoUpdate
This file contains the most important settings to adapt ESP (Extra Sensory Perception) to your game.
// Main player class - YOU MUST FIND THE CORRECT NAME
#define PLAYER_CLASS_NAME "CombatMaster.Battle.Gameplay.Player.PlayerRoot"
#define PLAYER_ASSEMBLY_NAME "_CombatMaster.Battle.dll"Example:
// Example player class name
#define PLAYER_CLASS_NAME "MyGame.Player.PlayerController"
#define PLAYER_ASSEMBLY_NAME "MyGame.dll"// SkinnedMeshRenderer (usually don't change)
#define SKINNED_MESH_RENDERER_CLASS_NAME "UnityEngine.SkinnedMeshRenderer"- Find player class - this is most important!
- Check assembly name - must be exact
- Test - if ESP works
Note: For educational purposes. Use responsibly.