xenris/ode-car-jump
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This is my simple experiment of ODE (Open Dynamics Engine), OpenGL, SDL, and the wavefront OBJ format.
Do whatever you like with it.
It's a hack of various different things that I've written so don't
expect it to be neat or for the commented out lines to mean anything.
Also, I am writing this readme at least 5 months after writing the code,
so I don't remember exactly what is in the code.
I take no responsibility for anything bad this code might do (i.e. Read
it before you run it), but I'll gladly take full responsibility for anything awesome that this code does. ;)
Controls:
w, a, s, d, shift, space = move
mouse = look around
e = move faster
c = switch camera between being free and being fixed to the car
g = run simulation, while pressed
scroll up, scroll down = speed up and slow down simulation
esc = close