Stars
Read it. See it. Get it. Built at GDG AI Hack Milan 2026 for "Learn Different" track.
A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE.
✅(已完结)超级全面的 深度学习 笔记【土堆 Pytorch】【李沐 动手学深度学习】【吴恩达 深度学习】【大飞 大模型Agent】
This demo privides examples of how to use Huawei Scenekit DDGI SDK APIs, in any platform using Vulkan Backend(doesn't rely on HARDWARE RAYTRACING)
「妙幕」是一款跨平台客户端工具,可以批量为视频或者音频生成字幕文件,并支持对字幕进行翻译,支持百度、火山、openai、ollama、deepseek 等多家翻译
Python tool for converting files and office documents to Markdown.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Brunetons procomputed atmospheric scatting in Unity
A curated catalogue of awesome agentic AI patterns
Implementation of Radiance Cascades GI in 3D using three.js and three-mesh-bvh.
战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现
A modern cross-platform low-level graphics library and rendering framework
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.
Patterns and resources of low latency programming.
A convenient programming framework for Scriptable Rendering Pipeline
Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee