A procedurally generated dungeon crawler game developed in Unity with modular dungeon generation and a item system.
This project was created as part of a Praktikum (internship) to explore and apply modelling techniques using Blender and game development techniques using Unity.
- Dungeon Generation: Modular system ensuring unique layouts every playthrough.
- Player Progression: Level up through combat and collect loot.
- AI Enemies: Enemies that navigate dungeons using Unity’s NavMeshAgent, attacking the player on sight.
Fight through each floor with the help of items that can be found inside chests or by slaying monster. Gain experience to increase your stat points.
- MOVE: WASD
- JUMP: Space
- ATTACK: Left click
- (Controls are stated at the start of each floor)
- C# for scripting
- Unity3D (2022.3.6f1)
- Blender(3.6) for modelling and animation
Algorithm inspired by Bake Your Own 3D Dungeons - Tuts+