-
Yuiseki Inc.
- Taito, Tokyo, Japan
-
09:05
(UTC +09:00) - https://yuiseki.net/
- @yuiseki_
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Starred repositories
Microsoft PowerToys is a collection of utilities that help you customize Windows and streamline everyday tasks
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
Windows software for sharing locally connected USB devices to other machines, including Hyper-V guests and WSL 2.
A context-aware AI assistant for your desktop. Ready to respond intelligently, seamlessly integrating multiple LLMs and MCP tools.
The official C# SDK for Model Context Protocol servers and clients. Maintained in collaboration with Microsoft.
UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
Open Source Virtual (Network) Printer for Windows that allows you to create PDFs, OCR text, and print images, with advanced features usually available only in enterprise solutions.
A set of tools for graph layout and viewing
An open-source project for Windows developers to learn how to add AI with local models and APIs to Windows apps.
SteamVR Unity Plugin - Documentation at: https://valvesoftware.github.io/steamvr_unity_plugin/
ChatdollKit enables you to make your 3D model into a chatbot
Helper app to share only a part of a screen via video conference apps
High performance Lua interpreter implemented in C# for .NET and Unity
Pleasanter is a no-code/low-code development platform that runs on .NET. You can quickly create business applications with simple operations.
Code-based UI library for development menus for Unity
Generic Graph Data Structures and Algorithms for .NET
Algorithm and data-structure library for .NET 4.5.2+/Netstandard 2.0+. Algorithmia contains sophisticated algorithms and data-structures like graphs, priority queues, command, undo-redo and more.
UnityChan Sping Bone System for lightweight secondary animations
VRM Software for Windows to move avatar with minimal devices.
Bringing the 3D geospatial ecosystem to Unity