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ETH Zürich
- Zürich, CH
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19:52
(UTC +01:00) - in/yuto-takano
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Starred repositories
Godot Engine – Multi-platform 2D and 3D game engine
The new Windows Terminal and the original Windows console host, all in the same place!
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Protocol Buffers - Google's data interchange format
Self-hosted game stream host for Moonlight.
A modern replacement for Redis and Memcached
Official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.
FlatBuffers: Memory Efficient Serialization Library
WinGet is the Windows Package Manager. This project includes a CLI (Command Line Interface), PowerShell modules, and a COM (Component Object Model) API (Application Programming Interface).
Open Source alternative to Algolia + Pinecone and an Easier-to-Use alternative to ElasticSearch ⚡ 🔍 ✨ Fast, typo tolerant, in-memory fuzzy Search Engine for building delightful search experiences
Karabiner-Elements is a powerful tool for customizing keyboards on macOS
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
🚀 Coroutine-based concurrency library for PHP
Yoga is an embeddable layout engine targeting web standards.
Atmosphère is a work-in-progress customized firmware for the Nintendo Switch.
Valdi is a cross-platform UI framework that delivers native performance without sacrificing developer velocity.
a small build system with a focus on speed
A General-purpose Task-parallel Programming System using Modern C++
WasmEdge is a lightweight, high-performance, and extensible WebAssembly runtime for cloud native, edge, and decentralized applications. It powers serverless apps, embedded functions, microservices,…
💻 C++ Functional Terminal User Interface. ❤️
Krita is a free and open source cross-platform application that offers an end-to-end solution for creating digital art files from scratch built on the KDE and Qt frameworks.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Mesh optimization library that makes meshes smaller and faster to render