-
freelance
- japan tokyo
- https://www.yhikishima.com
- @yhikishima
Starred repositories
No fortress, purely open ground. OpenManus is Coming.
TCC stands for Tiny Character Controller. TCC is the best way to make your own game. This repository contains all packages and examples for TCC projects.
Generate 3D objects conditioned on text or images
Helper scripts for batch processing Luma AI NeRFs
Babylon.js is one of 3D graphic engine using a JavaScript library for HTML5. I had tried to create some 3D graphics including an animation and some pazzle games by using Babylon.js. I hope it helps…
CloudXR sample applications for streaming AR/VR/MR content from the cloud
Samples to demonstrate use of the WebXR Device API
A tool to generate your GitHub summary card for profile README
This repository contains the code for the paper "PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization"
A React renderer for Unreal Motion Graphics With Unreal.js
Unreal.js: Javascript runtime built for UnrealEngine
Conductor is a microservices orchestration engine.
A command line utility that synchronizes asset files from npm packages into an appropriate directory of a game project that is made using the Unity game engine. Please read through the readme befor…
Peace of mind from prototype to production
Kuroko2 is a web-based job scheduler / workflow engine.
The sample code for the game math book (https://www.amazon.co.jp/dp/4797384263) by Ryuichi KUBUKI