AI-powered pixel art creation with Aseprite via the Model Context Protocol.
96 tools for complete control over sprites, layers, animations, palettes, and export — with built-in Godot Engine integration.
Aseprite MCP Pro connects AI assistants (Claude, etc.) directly to your running Aseprite editor. The AI can create sprites, draw pixel art, manage animations, manipulate palettes, and export for game engines — all through natural language.
| Category | Tools | Description |
|---|---|---|
| Sprite | 12 | Create, open, save, resize, crop, screenshot |
| Layer | 10 | Full layer stack control with groups and blend modes |
| Frame | 8 | Animation frame management and duration |
| Cel | 5 | Cel positioning, opacity, linking |
| Drawing | 13 | Pixels, lines, rectangles, ellipses, flood fill, brush strokes |
| Selection | 7 | Rectangle, ellipse, by-color, invert |
| Palette | 10 | Full palette manipulation, auto-generate |
| Tag | 6 | Animation tags with direction and repeat |
| Slice | 5 | Named regions, 9-patch, pivot points |
| Tilemap | 5 | Tilemap layers and tileset management |
| Export | 6 | PNG, sprite sheets, GIF, per-layer, per-tag |
| Godot | 8 | SpriteFrames .tres, AtlasTexture, TileSet generation |
| Analysis | 5 | Color stats, frame diff, animation validation |
AI Client (Claude Code, etc.)
↕ stdio / MCP Protocol
Node.js MCP Server
↕ WebSocket
Aseprite Lua Extension (this repo)
↕ Aseprite Scripting API
Aseprite Editor
This repository contains the Aseprite Lua extension. To use it, you need the MCP server component.
- Download or clone this repository
- Copy the
extension/folder to your Aseprite extensions directory:- Windows:
%APPDATA%\Aseprite\extensions\aseprite-mcp-pro\ - macOS:
~/Library/Application Support/Aseprite/extensions/aseprite-mcp-pro/ - Linux:
~/.config/aseprite/extensions/aseprite-mcp-pro/
- Windows:
- Restart Aseprite
Get the complete package with the MCP server at:
Buy Me a Coffee (coming soon)
Works alongside Godot MCP Pro for a complete AI-driven game art pipeline:
- Create & animate sprites in Aseprite via AI
- Auto-export sprite sheets +
.tresSpriteFrames resources - Import directly into your Godot project
- Godot MCP Pro — AI-powered Godot development (163 tools)
- Tiled MCP Pro — AI-powered tile map editing (122 tools)
MIT